using UnityEngine;
using System.Collections;

public class DemoControl : BaseControl{ 

	public override  void Init(){
		base.Init();
	}

	protected override  void InitModuleName(){
		BaseModel.Instance.ModueName = "Demo";;
		base.InitModuleName();
	}

	public override  void OnPreLoadBegin(){
		//从这里开始添加 配置表无法配置的预加载文件;
		base.OnPreLoadBegin();
	}

	public override  void OnPreLoadFinish(){
		base.OnPreLoadFinish();
	}

}
